Even if you’re just skimming, you should read the parts in bold.Įven a hundred years of death could not prepare Khorvaire for the Mourning. I’ve provided a summary of the information you should provide to your players and the topics that you should focus on in the module. These aspects are generally things that characters would be aware of but might be entirely new to your players. I believe that these are the three aspects that the Night Land intends to introduce to players. The Night Land is sort of an introduction to the world of Eberron and seems to want to introduce players to the following aspects: The player characters are the most unusual in this regard in that they are significantly stronger and can reach greater heights than most others. Magic is used in everyday life from everburning lights functioning as lightbulbs to illusions being used to create enormous advertisements on buildings.Īnother difference is that while magic is commonplace, it is rare and almost unheard of for people to reach the same level of strength and power as those in the Forgotten Realms. One of the most major differences is that magic is extremely common place but in a form that makes it similar to everyday technology. Before you begin introducing the individual aspects of the module, you should clearly establish that the setting of Eberron is very different from that of the Forgotten Realms.
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